lördag 30 april 2011

Now I am thinking with portals!

Yo!

I have now completed Portal 2 and Pokémon Black Version. I've already spoken a bit about PBV, and pretty much what I said earlier still held true throughout the game. The developers of the game have upped the difficulty a few notches from Pearl/Diamond for example, which is a big plus in my book. Instead of just leveling the hell out of your starter pokémon, you now have to have good reserves in your team of other types. Some trainers you meet have pokémon that can use attacks of completely different types, or simply use different pokémon like one fire type, one grass and so on. Still, leveling your starter pokémon a lot works for most fights since it will outclass your opponents because of the higher level, but all in all the game is a lot harder. I also like that they've done away with some of the more unnecessary elements of the game, like baking your pokémon a cake (it's a lie, ECKSS DEE ECKS DEE), planting seeds in order to harvest berries or having to enter it into a beauty contest... This makes the game flow nicer but also makes it a bit less interesting I guess.

As far as the design of the new pokémon goes it's probably the most dissapointing part of the game. It seems as if they are running out of ideas since most of the pokémon are uninspired, bland or plain boring. I mean, who wants to have a pig as their starting pokémon? Nothing rivals the pokémon in the original game, Pearl/Diamond was fine bit a bit too strange and outlandish in general I think. The question is whether we'll see something as good as the first game in this department, time will tell, as long as the franchise keeps selling like butter on a hot day there is still a chance.

I got the original Portal when I bought the Orange Box a while back. I bought that bundle of MODS (because that's what it is), since I wanted to play Team Fortress 2 to see what all the fuss was about. I was severely unimpressed by TF2, and played Portal only since I got it too with the aforementioned hot deal. Portal 1 was a pretty fun and nice puzzle game (I do love me a the Adventures of Lolo), but my major gripe was that it was too short. It's amazing what a following it has gained considering you can easily finish it under four hours and there's just not much in terms of substance, in every level you do the same thing.

Portal 2 is more of a real game, at least that's what it tries to be. It has a different tone, where Portal 1 had a mostly humoristic tone, Portal 2 is more grim and goes for a more post-apocalyptic feeling not different from the one found in Half-Life 1 and 2. The game certainly is longer than its predecessor, but it's still not "long" by any means. I finished it in seven hours which is an eon compared to how long it takes to finish the Call of Duty games' single player modes, but it's just not enough for a full-priced game. There's little to no replay value to be found here unlike the CoD games' multiplayer modes for example. All the major game review sites like Gamespot and IGN have given the game raving reviews and 9+ ratings. This is baffling to me to be honest, and I think this might just be the final nail in the coffin for me to ever trust these bought sites again. There is just so much trust you can give these people and it's used up for me. And that's not even taking into account the inflation in the review scores, for this to get a 9.5 rating on IGN is beyond retarded. There is just no way to justify that score, no matter how much you twist, turn or use portals on it.

What I expected from the game, which I don't think is too much to ask for, is some sort of juicy backstory or tie-in to the Half-Life universe. There is a part - minor spoiler alert I guess - of the game which takes place in the lower levels of Aperture where stuff are from the 1950's and the company's beginnings (clearly heavily inspired by the Bioshock games), but Black Mesa is just very briefly mentioned and that's it. Portal 2 plays just like the first one except it's easier, which is not very good. It has more of an overworld feeling where you get to see how the puzzle rooms look from the outside, a bit like looking at the Cube in the movie with the same name. There are more afterconstructions in this game than in the Star Wars prequels combined, and this feels like one of them. Accompanying you on your trip is a Hitchhiker's Guide to the Galaxy-inspired british robot called Weasley. This is a matter of preferences, but I hated this guy from the beginning and just thought he was very annoying. For me, the game would've been better of without him (like the first game). Glados is a more interesting character, especially as you get to know more about her origin.

The graphics look awesome and epic, they really do. Looking at the neverending expanse of cubes that Aperture sience consists of is something else, but there is still something about the source engine that makes everything look unnatural and plastasene. Now granted that's perfectly fine for a game like Portal 2 considering where it takes place, the graphics just don't look as good as in Resident Evil 5 which is not even that recent of a game, or games like Modern Warfare 2 or Battlefield: Bad Company 2. Which brings me to my next point. Just like in Portal 1, what the game does more than anything is make you want to play a new Half-Life game. And with that I mean a new game, not a modification like Episode 3. They've pushed the source engine as far as it goes now, the next Half-Life needs a new graphics engine.

That turned out much longer than I intended, but oh well might as well use this space to "review" games I play. I'd rather do it here than at the fascistic censoring bought websites that have one hand in the pocket of the game companies.

Laters!

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