Hello!
I thought that I'd already written something about DotP12, but it appears I've only ever so briefly mentioned it, so here are a few short words about it. It's basically the same game as the first one only a bit updated. The decks now each have a planeswalker associated with it, and there is a multiplayer "Archenemy"-mode. The AI has been slightly improved, the amount of incredibly stupid plays it does has been cut down significantly. The Archenemy mode works fine, I've only played it with computer allies so I think this one would be a lot more fun with other people. One of my biggest gripes with the game is that the decks are not varied enough.
While it's good that you now can take any card out of the decks (not just the ones you unlock like in the first one) and that the lands are changed automatically based on how many other cards are in the deck, they are all basicly aggro decks where you play creatures and attack with them. This means you get tired of them quickly, the only real fun deck that does something different is the Kiora Atua's blue-green manaramp deck. It however has some bad matchups, if you play against the illusion deck you are basically going to win one out of ten games. Speaking of Jace's deck, that one should not have been in the game to start with. The illusions are stupid creatures to base a deck around since if your opponent has access to removal they suck, if not you are just going to straight up win. Worst of all though is that Jace always seems to have the Lord of the Unreal which just makes the game very non-interactive which in Magic is never fun. All in all I would still very much recommend the game to new players and old alike, even though it is simple it's fun and worth the money.
Later!
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